Civil 3D Fundamentals

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About Course

This course offers detailed instructions on essential procedures and functions within Autodesk Civil 3D. Baker Baynes uses this training guide in combination with instructor-led classes. The manual is accompanied by illustrations, which visually demonstrate the steps required to achieve the desired results. Once you complete the Autodesk Civil 3D course, consider this manual to be a valuable reference tool.

What Will You Learn?

  • This course offers detailed instructions on essential procedures and functions within Autodesk Civil 3D.
  • Baker Baynes uses this training guide in combination with instructor-led classes.
  • The manual is accompanied by illustrations, which visually demonstrate the steps required to achieve the desired results.
  • Once you complete the Autodesk Civil 3D course, consider this manual to be a valuable reference tool.

Course Content

Chapter 1
This session introduces the Civil 3D interface. It is a guided tour of the available menus and the screen layout. It introduces the basic functions associated with opening, navigating, closing, saving, and creating new files to demonstrate the product's capability. It also introduces project setup and styles which are a collection of settings that control the appearance and behaviour of Civil 3D objects. The following learning objectives are covered: • Basic setup of civil 3D • The ribbon and user interface terminology • Tabs, panels, and tools • Using the tool space, panorama and the properties palettes • Navigate the model, different file formats and their uses • Opening and saving files before exploring the various workspaces. • Units and coordinates settings • Drawing templates

  • Project Setup: Units and Coordinate System
    00:00
  • Civil 3D: User Interface
    02:33
  • Civil 3D Drawing templates
    00:00
  • Civil 3D interface

Chapter 2
This chapter introduces Points imports, labels, objects, groups and allows for style customisation of output. You can also transform raw field data into a finished drawing. It considers the activities that are typically performed on a land development project using the existing topography from existing survey data which are points. The following learning objectives are covered: • Importing survey data • Introduction to styles • Object and point styles • Point Files and Point Groups(Editing and creating) • Working with point files (survey and COGO points) • Point settings and creating points • Managing point groups • Point reports and point label styles

Chapter 3
This chapter begins with creating surfaces, adding points to the surface and editing surface definitions. It continues with exploring the annotation of surface data and explains surface analysis options and tools to perform several visual checks on the terrain model. The following learning objectives are covered: • Surface components and the surface creation process • Surface types and surface rebuilding • Adding Points to a surface and editing surface definitions • Annotating surfaces, surface analysis and visual checks

Chapter 4
This chapter considers the shaping of the land and the grading of areas to ensure the minimum earthworks are required and the grading of the adjacent areas for services. The following learning objectives are covered: • Creating feature lines and their design criteria • Grading criteria, groups, sites, and constraints • Grading surfaces and combining design surfaces • Earthwork volume calculations

Chapter 5
In this chapter, we will learn about alignments and the tools used to create and edit them as well as how to apply design requirements and use the necessary design speed. We will also cover vertical design, including profiles, profile views and different ways to display this information. We will also explore layout types, the various editing, annotating, and labelling tools available. Finally, we will discuss how alignment information is displayed using annotation styles and tables. The following learning objectives are covered: • Horizontal alignments • Alignment creation and design criteria • Editing alignments • Design speeds and annotating alignments • Vertical alignments • Surface profiles • Layout profiles • Surface profile layout and profile views • Design profile layout and editing profiles • Design criteria and annotating profiles • Display design information in data bands

Chapter 6
This chapter expands upon the previous one, explaining how to integrate horizontal and vertical alignments into a 3D corridor design. It covers sample lines, section editing, material computation for volume table calculations, take-off criteria, and cut-and-fill quantities. The following learning objectives are covered: • Assemblies and subassemblies • Baselines, regions, and targets • Corridor surfaces, offset parameters and lane widening • Design validation with drive analysis • Quantity Calculations and Cross Sections • The section editor • Sample lines • Quantity take-off criteria • Cut and fill factors • Volume tables

Chapter 7
This chapter covers the plan production tools available to convert our 3D designs into 2D drawings. It will introduce the plan production tools and objects, explore view frames and match lines and discuss editing options. This will also address creating sheets and sheet sets including their structuring, editing and properties with practical examples of drawing production. It begins with producing a drafting template and then using the wizard to create view frames before creating drawing sheets, sheet sets, and cross sections. The following learning objectives are covered: • Plan production using tools • Creating view frames • Plan production object edits • Creating drawing sheets • Sheet sets and their properties • Single and multiple-section views

Chapter 8
In this chapter, we will focus on creating intersections, which are commonly used as an integral part of highway/road design. Civil 3D software offers powerful tools to support the modelling of intersections. We will learn how to model an intersection using Civil 3D software, utilizing a straightforward approach to cover all the basics needed to model advanced intersections. The following learning objectives are covered: • Creating an intersection layout • Creating an intersection using a wizard • Creating curb return alignments • Creating curb return profiles • Creating intersection assemblies • Creating intersection corridor and surface • Matching the side road profile with the main road